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1.
Biosystems ; 236: 105124, 2024 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-38244716

RESUMO

Parrondo's paradox is a scheme used to describe an interesting paradoxical situation that a losing Game A and a losing Game B played randomly or periodically will produce a winning result. Here, a dynamic process of network evolution of Link A + Game B is proposed to yield the Parrondo effect. Game B with two asymmetric branches depends on the relative comparison between the capital of the network node and the average capital of all its neighbors. Simulation results demonstrate that network structure evolution make the losing Game B produce a paradoxical effect of winning and would be advantageous to the development of the "ratcheting" mechanism in Game B. Furthermore, the underlying paradoxical mechanism is analyzed to illustrate the parameter space where the "strong" Parrondo effect occurs. Then influence of two types of network connection is analyzed, indicating that the "agitating" effect of the network is basically the same when a node connects to a neighbor's neighbor or randomly chooses a node other than its neighbors. Further, a higher frequency of network evolution yields a larger parameter region where the "strong" Parrondo effect emerges.


Assuntos
Teoria dos Jogos , Simulação por Computador
2.
Sci Rep ; 12(1): 3187, 2022 02 24.
Artigo em Inglês | MEDLINE | ID: mdl-35210448

RESUMO

For a certain kind of decision event, the decision maker does not know the internal mechanism and knowledge information of the decision events.When this kind of decision events gives multiple selection branches, it is found that there is a decision psychological tendency to find the most common features by comparing the selection branches. Based on this, a zero-knowledge decision making (ZKDM) method is proposed. By defining the feature points and feature sets of the selection branches of the decision events, the characteristic moments of the system are constructed and the branch with the most common characteristics is obtained. It is observed that through the findings of investigation the probability of arriving at the correct choice based on the ZKDM method is high. The effectiveness of the ZKDM method may be related to the fact that the designers of decision events usually determine the correct selection branch first, before changing it to design other branches. A questionnaire survey of 279 respondents reveals that more than half of them actually adopt such a design idea. Furthermore, a separate questionnaire survey of 465 decision-makers reveal that 19.14% of the respondents clearly adopt ZKDM.


Assuntos
Tomada de Decisões , Psicofísica/métodos , Comportamento de Escolha , Humanos , Intuição , Conhecimento , Inquéritos e Questionários
3.
Chaos ; 31(3): 033153, 2021 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-33810732

RESUMO

In this paper, emotions are classified into four types, namely, respect for the strong, envying the strong, sympathy for the weak, and bullying the weak. The corresponding relationship between the four emotion types and the two behaviors of competition and cooperation is then defined. The payoff matrices of the game based on emotions are obtained and the evolutionary dynamics of the four emotion types in a finite population based on the Moran process are studied. Next, we derive the absorption probabilities of a 4×4 symmetric evolutionary game of the population. The influence of the payoff parameters and the natural selection intensity on the result of the group evolution are then analyzed. The calculations indicate that there are differences in the absorption probabilities of the four absorption states of the system. At a steady state, individuals of the types envying the strong and bullying the weak have the highest probability of occupying the entire population, and individuals of the type respect for the strong and sympathy for the weak have the lowest one. By comparing the level of cooperation and average payoffs at a steady state, we observe that the level of cooperation and average payoffs based on the proposed model are better than those of the prisoner's dilemma game with two behaviors. Therefore, emotional evolution can promote cooperation and achieve better group fitness.


Assuntos
Comportamento Cooperativo , Teoria dos Jogos , Evolução Biológica , Emoções , Humanos , Dilema do Prisioneiro , Probabilidade
4.
Biomed Tech (Berl) ; 66(2): 137-152, 2021 Apr 27.
Artigo em Inglês | MEDLINE | ID: mdl-32990644

RESUMO

Electroencephalography (EEG) is a complex bioelectrical signal. Analysis of which can provide researchers with useful physiological information. In order to recognize and classify EEG signals, a pattern recognition method for optimizing the support vector machine (SVM) by using improved squirrel search algorithm (ISSA) is proposed. The EEG signal is preprocessed, with its time domain features being extracted and directed to the SVM as feature vectors for classification and identification. In this paper, the method of good point set is used to initialize the population position, chaos and reverse learning mechanism are introduced into the algorithm. The performance test of the improved squirrel algorithm (ISSA) is carried out by using the benchmark function. As can be seen from the statistical analysis of the results, the exploration ability and convergence speed of the algorithm are improved. This is then used to optimize SVM parameters. ISSA-SVM model is established and built for classification of EEG signals, compared with other common SVM parameter optimization models. For data sets, the average classification accuracy of this method is 85.9%. This result is an improvement of 2-5% over the comparison method.


Assuntos
Eletroencefalografia/métodos , Animais , Humanos , Sciuridae , Máquina de Vetores de Suporte/normas
5.
Sci Rep ; 7(1): 9615, 2017 08 29.
Artigo em Inglês | MEDLINE | ID: mdl-28852002

RESUMO

Rumor spreading can have a significant impact on people's lives, distorting scientific facts and influencing political opinions. With technologies that have democratized the production and reproduction of information, the rate at which misinformation can spread has increased significantly, leading many to describe contemporary times as a 'post-truth era'. Research into rumor spreading has primarily been based on either model of social and biological contagion, or upon models of opinion dynamics. Here we present a comprehensive model that is based on information entropy, which allows for the incorporation of considerations like the role of memory, conformity effects, differences in the subjective propensity to produce distortions, and variations in the degree of trust that people place in each other. Variations in the degree of trust are controlled by a confidence factor ß, while the propensity to produce distortions is controlled by a conservation factor K. Simulations were performed using a Barabási-Albert (BA) scale-free network seeded with a single piece of information. The influence of ß and K upon the temporal evolution of the system was subsequently analyzed regarding average information entropy, opinion fragmentation, and the range of rumor spread. These results can aid in decision-making to limit the spread of rumors.

6.
Sci Rep ; 6: 37028, 2016 11 15.
Artigo em Inglês | MEDLINE | ID: mdl-27845430

RESUMO

A multi-agent Parrondo's model based on complex networks is used in the current study. For Parrondo's game A, the individual interaction can be categorized into five types of behavioral patterns: the Matthew effect, harmony, cooperation, poor-competition-rich-cooperation and a random mode. The parameter space of Parrondo's paradox pertaining to each behavioral pattern, and the gradual change of the parameter space from a two-dimensional lattice to a random network and from a random network to a scale-free network was analyzed. The simulation results suggest that the size of the region of the parameter space that elicits Parrondo's paradox is positively correlated with the heterogeneity of the degree distribution of the network. For two distinct sets of probability parameters, the microcosmic reasons underlying the occurrence of the paradox under the scale-free network are elaborated. Common interaction mechanisms of the asymmetric structure of game B, behavioral patterns and network topology are also revealed.


Assuntos
Comportamento , Teoria dos Jogos , Modelos Teóricos , Humanos
7.
Sci Rep ; 6: 34889, 2016 10 14.
Artigo em Inglês | MEDLINE | ID: mdl-27739447

RESUMO

Organisms with environmental sensors that guide survival are considered more likely to be favored by natural selection if they possess more accurate sensors. In this paper, we develop a theoretical model which shows that under certain conditions of environmental stochasticity, selection actually favors sensors of lower accuracy. An analogy between this counter-intuitive phenomenon and the well-known Parrondo's paradox is suggested.


Assuntos
Evolução Biológica , Meio Ambiente , Teoria dos Jogos , Modelos Teóricos , Seleção Genética , Animais , Simulação por Computador , Humanos
8.
Artigo em Inglês | MEDLINE | ID: mdl-23679471

RESUMO

We show that the resolution of social dilemmas in random graphs and scale-free networks is facilitated by imitating not the strategy of better-performing players but, rather, their emotions. We assume sympathy and envy to be the two emotions that determine the strategy of each player in any given interaction, and we define them as the probabilities of cooperating with players having a lower and a higher payoff, respectively. Starting with a population where all possible combinations of the two emotions are available, the evolutionary process leads to a spontaneous fixation to a single emotional profile that is eventually adopted by all players. However, this emotional profile depends not only on the payoffs but also on the heterogeneity of the interaction network. Homogeneous networks, such as lattices and regular random graphs, lead to fixations that are characterized by high sympathy and high envy, while heterogeneous networks lead to low or modest sympathy but also low envy. Our results thus suggest that public emotions and the propensity to cooperate at large depend, and are in fact determined by, the properties of the interaction network.


Assuntos
Comportamento Cooperativo , Emoções , Teoria dos Jogos , Modelos Teóricos
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